Animation Principles are a set of guidelines and techniques used by animators to create realistic, engaging, and expressive animations. These principles were developed in the early 1930s by animators at Walt Disney Studios, including Frank Thomas and Ollie Johnston, who later published them in their influential book "The Illusion of Life: Disney Animation" in 1981.
Definition:
Animation Principles are a series of concepts that guide animators in creating characters and objects that move in a believable and appealing way. These principles help to breathe life into animated characters, making them more relatable and engaging to the audience.History:
The Animation Principles were born out of the need to create more realistic and expressive animations during the early days of hand-drawn animation. Walt Disney Studios, in particular, was at the forefront of this development. As the studio worked on more complex and ambitious projects, they began to establish a set of guidelines that would help their animators consistently create high-quality, lifelike animations.Core Principles:
There are 12 main principles of animation:- Squash and Stretch: This principle gives a sense of weight and flexibility to objects and characters. It involves compressing (squashing) an object when it impacts a surface and stretching it when it rebounds or moves away.
- Anticipation: This principle prepares the audience for an upcoming action, making it more realistic. For example, a character might crouch down before jumping up.
- Staging: This involves presenting an idea clearly to the audience, such as placing characters in a scene in a way that draws attention to the most important elements.
- Straight Ahead Action and Pose to Pose: These are two different approaches to drawing animations. "Straight ahead" involves drawing each frame in sequence, while "pose to pose" involves drawing key frames first and then filling in the intermediate frames.
- Follow Through and Overlapping Action: This principle adds realism by showing that different parts of a character or object move at different rates. For example, when a character stops running, their hair might continue moving forward before settling.
- Slow In and Slow Out: This principle involves adding more drawings near the beginning and end of an action, creating a sense of acceleration and deceleration.
- Arcs: Most natural movements follow an arched trajectory, so animated movements should do the same to appear more realistic.
- Secondary Action: This adds depth to a scene by including subtle, additional actions that support the main action, such as a character's facial expressions while they are walking.
- Timing: This principle determines how an action is paced, which can greatly affect the mood and perception of a scene.
- Exaggeration: Animators often exaggerate movements, expressions, and features to create a more dynamic and engaging scene.
- Solid Drawing: This principle emphasizes the importance of understanding form, weight, and volume when drawing animated characters and objects.
- Appeal: Characters should be designed to be appealing and interesting to the audience, with clear, expressive features and personalities.
How it works:
Animators apply these principles to their work by carefully considering how each one can enhance the realism, expressiveness, and overall quality of their animations. They may start by creating rough sketches of key poses and then refine them while keeping the principles in mind. By combining these principles skillfully, animators can create characters and scenes that feel alive, engaging, and emotionally resonant with the audience.In summary, Animation Principles are a set of guidelines developed by early Disney animators to create lifelike, expressive, and appealing animations. By understanding and applying these 12 core principles, animators can breathe life into their characters and tell compelling stories through the medium of animation.